Progress report: English translation work has begun


I've temporarily stopped creating the core content, and have just started translating it into English. At first, I said I would translate into English after completing the Japanese scenario, but I changed my mind while I was working on it. I decided that it would probably be more efficient and reliable to do the translation in parallel.

I'm creating a game called  Witch of Yelekedis  with Tyrano builder, and it's extremely difficult to implement scenarios in multiple languages with Tyrano builder. And I'm not a person who can write advanced programs. My Javascript skills are only good enough to make fortune-telling lots with random numbers. And I don't know much about Python either.

After racking my brains and thinking hard with the limited wisdom I had, I came up with a solution that, although difficult, might make it possible to achieve "multiple languages in one game".

The method is not the usual "replace with CSV". It takes a lot of time. But since the majority of the game is still untouched, if I change the way I make the game now, it will probably be easier later. So I have no choice but to do it now.

I'm starting to lose track of what I'm saying myself, but anyway, what I want to say right now is that "It looks like I'll be able to release an English version sooner than I thought".

To those who sent me messages saying "It looks interesting, but it's sad that it's only available in Japanese. Please release the English version soon", please look forward to it. It won't be a perfect release, but there may be an opportunity to access the English version a little earlier.

P.S. 2024/08/08/

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